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Warwheel

(image)

Warwheels are faster and more heavily armored than Steamwheels, and can breach enemy lines with their fearsome charge.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Advances from: Thunderwheel
Advances to:
Cost: 35
HP: 60
Movement: 10
XP: 100
Level: 3
Alignment: neutral
IDBM Dwarven Warwheel
Abilities:
(image)slam
impact
26 - 1
melee
charge
Resistances:
blade0%
pierce0%
impact-20%
fire0%
cold0%
arcane10%
TerrainMovement CostDefense
Castle140%
Cave420%
Coastal Reef330%
Deep Water-0%
Flat140%
Forest330%
Frozen230%
Hills240%
Impassable-0%
Mountains-0%
Mushroom Grove420%
Sand230%
Shallow Water420%
Swamp420%
Unwalkable-0%
Village140%